
Died at 104
male
Jack Roy (born Jacob Rodney Cohen; November 22, 1921 – October 5, 2004), better known by the pseudonym Rodney Dangerfield, was an American stand-up comedian, actor, screenwriter, and producer. He was known for his self-deprecating one-liner humor, his catchphrase "I don't get no respect!" and his monologues on that theme. He began his career working as a stand-up comic at the Fantasy Lounge in New York City. His act grew in popularity as he became a mainstay on late-night talk shows throughout the 1960s and 1970s, eventually developing into a headlining act on the Las Vegas casino circuit. His catchphrase "I don't get no respect!" came from an attempt to improve one of his stand-up jokes. "I played hide and seek; they wouldn't even look for me." He thought the joke would be stronger if it used the format: "I was so ..." beginning ("I was so poor," "He was so ugly," "She was so stupid," etc.).[clarification needed] He tried "I get no respect," and got a much better response from the audience; it became a permanent feature of his act and comedic persona. He appeared in a few bit parts in films, such as The Projectionist, throughout the 1970s, but his breakout film role came in 1980 as a boorish nouveau riche golfer in the ensemble comedy Caddyshack, which was followed by two additional successful films in which he starred: 1983's Easy Money and 1986's Back to School. Additional film work kept him busy through the rest of his life, mostly in comedies, but with a rare dramatic role in 1994's Natural Born Killers as an abusive father.

Undertale follows a human child who falls into the Underground, a hidden world beneath the Earth where monsters were sealed away after a war with humans long ago. Trapped far from home, the child must journey through strange regions—like the Ruins, Snowdin, Waterfall, and Hotland—while searching for a way back to the surface. Along the way, the child meets a cast of quirky, heartfelt monsters: Toriel, who tries to protect them; Sans and Papyrus, two skeleton brothers with very different vibes; the shy scientist Alphys; the dramatic robot Mettaton; and Undyne, a fierce monster determined to capture the human. Each encounter can be resolved in multiple ways—through violence or through mercy and understanding. The Underground’s fate hinges on the player’s choices. The barrier trapping the monsters can only be broken with the power of human souls, and the monster king Asgore plans to collect them so his people can finally be free. Depending on how the player treats others—sparring enemies, befriending them, or killing them—the story changes drastically. At its core, Undertale is about choice, empathy, and consequences. The game remembers what you do, challenges traditional RPG mechanics, and asks whether “winning” really means defeating your enemies—or learning to understand them instead. And yes, it will judge you. Kindly. Or not. 😅💔
