
Age: 80
male
Franklin Wendell Welker (born March 12, 1946) is an American voice actor with an extensive career spanning nearly six decades. As of 2021, Welker holds over 860 film, television, and video game credits, making him one of the most prolific voice actors of all time. With a total worldwide box-office gross of $17.4 billion, he is also the third highest-grossing film voice actor of all time. Welker is best known for voicing Fred Jones in the Scooby-Doo franchise since its inception in 1969, and Scooby-Doo himself since 2002. In 2020, Welker reprised the latter role in the CGI-animated film Scoob!, the only original voice actor from the series in the movie's cast. He has also voiced Oswald the Lucky Rabbit in Epic Mickey and its sequel, Megatron, Galvatron and Soundwave in the Transformers franchise, Shao Kahn and Reptile in the 1995 Mortal Kombat film, Curious George in the Curious George franchise, Garfield on The Garfield Show, Nibbler on Futurama, the titular character in Jabberjaw, Speed Buggy in the Scooby-Doo franchise, Astro and Orbitty on The Jetsons, Mushmouse on Punkin' Puss & Mushmouse, and various characters in The Smurfs as well as numerous animal vocal effects in many works. In 2016, he was honored with an Emmy Award for his lifetime achievement. Description above from the Wikipedia article Frank Welker, licensed under CC-BY-SA, full list of contributors on Wikipedia.

Frank Welker

Nightly
for Nightly in Sonic Shuffle (2000) (Universal Interactive Studios and Sega)
Suggested by jasonhansen

Sonic Shuffle is a 2000 party video game developed by Eurocom Entertainment Software and published by Sega, Universal Interactive Studios and Konami for the Dreamcast. A spin-off of the Sonic the Hedgehog series, the game plays like a board game similar to Nintendo's Mario Party series, with up to four players moving their characters across a game board filled with a variety of spaces which can trigger different events. Some spaces will launch minigames that pit the players against each other in short competitive events. Eurocom Entertainment Software contracted Hudson Soft, the developers of Mario Party, to assist with development. The game's graphics use the same cel shading technique first seen in Jet Set Radio (2000). An online multiplayer mode was planned, but it was cancelled so the game could launch in time for the 2000 holiday season. Sonic Shuffle received mixed reviews from critics. Although it was praised for its graphics, the game's long load times and poorly explained, overly complex minigames were found to be significantly detrimental to the overall experience. Reviewers classified Sonic Shuffle as an inferior clone of Mario Party.