
Age: 49
female
Stephanie Ru-Phan Sheh is an American voice actress, ADR director, writer and producer. Born on April 10, 1977 in Kalamazoo, Michigan and raised in California, Sheh first gained interest in voice acting while attending high school, and upon graduating college would land her first major roles as Silky in Tenshi ni narumon (1999) and Mamimi Samejima in FLCL (2000). This eventually led to her landing more roles in anime series such as Hinuta Hyuuga in the Naruto franchise, Orihime Inoue in Bleach (2004), the title character from Eureka Seven (2005), Akira Kogami in Lucky Star (2007), and Yui Hirasawa in K-On! (2009). Sheh has also done work for numerous characters in video games, and in addition to reprising her anime roles in various games based on their respective series, she also voiced Tharja in Fire Emblem: Awakening (2012) and other installments in the Fire Emblem franchise and motion capture work as Cereza in Bayonetta (2009). Among her other roles include Usagi Tsukino in Viz Media's red of the Sailor Moon franchise, Yui in the Sword Art Online franchise, Lotte Yanson in Little Witch Academia (2017), and Nui Harime in KILL la KILL (2013).

Stephanie Sheh

Maria Robotnik
for Maria Robotnik in Sonic The Hedgehog 2
Suggested by jonathanvo

Sonic Adventure 2[a] is a 2001 platform game developed by Sonic Team USA and published by Sega. The sequel to Sonic Adventure, it was the final Sonic the Hedgehog game for the Dreamcast after Sega discontinued the console. It features two good-vs-evil stories: Sonic the Hedgehog, Miles "Tails" Prower and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman and Rouge the Bat attempt to conquer it. The stories are divided into three gameplay styles: fast-paced platforming for Sonic and Shadow, multi-directional shooting for Tails and Eggman, and action-exploration for Knuckles and Rouge. Development began soon after the American release of Sonic Adventure in 1999 and lasted 18 months. The game was produced in commemoration of the Sonic series' tenth anniversary and was designed to be faster-paced and more action-oriented than the original. The development team also expanded upon the presence of the Chao creatures and other player characters. Its locations were influenced by American locations such as San Francisco and Yosemite National Park. Sega announced Sonic Adventure 2 in October 1999 and exhibited it at E3 2000. It was released on June 23, 2001. Sonic Adventure 2 received generally positive reviews for its gameplay variety, visuals, and audio, though some criticized its camera, voice acting, and plot. An enhanced port for the GameCube, Sonic Adventure 2 Battle, was released worldwide in 2002; this version features improved textures and multiplayer options. Sonic Adventure 2 was also released as a downloadable game for the PlayStation 3, Xbox 360, and Windows in late 2012.
