
Age: 57
male
Scott Dreier is a voice actor who has done voice work for the English dub of the Sonic the Hedgehog series. Scott Dreier's self-titled CD on LML Music heralds a fresh contemporary voice in the interpretation of the Great American songbook. Born and raised in Southern California, Scott’s early artistic influences stemmed primarily from his grandmother—the most ardent supporter of following his dream. Unlike the rest of Scott’s family to whom rhythm and pitch played no part of their everyday lives, music and art were integral to Marie Dreier, and she made sure Scott got a good dose of that ethic as well. Her belief was strong enough to propel Scott into performing and competing in song competitions, and by the age of 12 he had won his first on-stage accolades. Rock did not turn out to be Scott’s genre of choice. Using live performance and musical theater to hone his vocal chops, Scott starred in a road company production of “Forever Plaid,” and has portrayed Seymour in seven separate productions of “Little Shop of Horrors.” With the advent of the hot Adult Standards radio format, Scott has now found his niche. His influences are eclectic—a jumble of pop, big band, musical theater and film tunes which Scott has managed to compile into a cohesive package that grace his debut CD, Scott Dreier.

Scott Dreier

Knuckles The Echidna
for Knuckles The Echidna in Sonic The Hedgehog 2
Suggested by user_1564

Sonic Adventure 2[a] is a 2001 platform game developed by Sonic Team USA and published by Sega. The sequel to Sonic Adventure, it was the final Sonic the Hedgehog game for the Dreamcast after Sega discontinued the console. It features two good-vs-evil stories: Sonic the Hedgehog, Miles "Tails" Prower and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman and Rouge the Bat attempt to conquer it. The stories are divided into three gameplay styles: fast-paced platforming for Sonic and Shadow, multi-directional shooting for Tails and Eggman, and action-exploration for Knuckles and Rouge. Development began soon after the American release of Sonic Adventure in 1999 and lasted 18 months. The game was produced in commemoration of the Sonic series' tenth anniversary and was designed to be faster-paced and more action-oriented than the original. The development team also expanded upon the presence of the Chao creatures and other player characters. Its locations were influenced by American locations such as San Francisco and Yosemite National Park. Sega announced Sonic Adventure 2 in October 1999 and exhibited it at E3 2000. It was released on June 23, 2001. Sonic Adventure 2 received generally positive reviews for its gameplay variety, visuals, and audio, though some criticized its camera, voice acting, and plot. An enhanced port for the GameCube, Sonic Adventure 2 Battle, was released worldwide in 2002; this version features improved textures and multiplayer options. Sonic Adventure 2 was also released as a downloadable game for the PlayStation 3, Xbox 360, and Windows in late 2012.



