
Super Mario Bros. 2 is a platform video game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in the PAL region the following year. It has been remade or re-released for several video game consoles. The Western release of Super Mario Bros. 2 was based on Yume Kōjō: Doki Doki Panic, a Family Computer Disk System game meant to tie-in with Fuji Television's media technology expo, called Yume Kōjō (lit. Dream Factory). The characters, enemies, and themes of the game were meant to reflect the mascots and theme of the festival. After Nintendo of America found the Japanese version of Super Mario Bros. 2 (later released internationally as Super Mario Bros.: The Lost Levels) to be too difficult and similar to its predecessor, Yume Kōjō: Doki Doki Panic was modified to become Super Mario Bros. 2 for release outside of Japan. A commercial success, the international Super Mario Bros. 2 was re-released in Japan for the Famicom as Super Mario USA (1992), as part of the Super Mario All-Stars (1993) collection for the Super NES (including the Japanese Super Mario Bros. 2 as The Lost Levels), and as Super Mario Advance (2001) for the Game Boy Advance.

Super Mario Bros. 2

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Ash Ketchum dreams of being the world's greatest Pokémon trainer, and ends up partnered with a strangely-overpowered Pikachu by Professor Oak. Meeting new friends and rivals along the way, Ash and Pikachu soon find themselves on the most-wanted list of the notorious Pokémon-kidnapping crime gang Team Rocket, who are after Ash's Pikachu. On top of this, Ash and his friends are invited to a Pokémon tournament by a mysterious lab-born Pokémon named Mewtwo, which leads them to investigate the mysteries behind both Professor Oak and Team Rocket's past.