
Age: 41
female
Bar Paly is an Israeli-American actress and model best known for her recurring role as Anna Kolcheck on the long-running crime drama NCIS: Los Angeles (2015–2023). Born Varvara Alexandrovna Paley in Nizhny Tagil, Russia, she immigrated to Israel at age seven and was raised in Tel Aviv, where she later attended the Aleph High School of Arts. After beginning her career in Israeli productions and as a model, she moved to Los Angeles in her early twenties to pursue Hollywood stardom. Paly gained significant recognition for her role as Sorina Luminita in Michael Bay's Pain & Gain (2013) and has appeared in films such as The Ruins (2008), Non-Stop (2014), and Million Dollar Arm (2014), as well as television series like How I Met Your Mother and DC's Legends of Tomorrow. A naturalized U.S. citizen since 2016, she was previously married to director Ian Kessner and continues to be a prominent figure in both the American and Israeli entertainment industries.

Inspired by the 1980s Ninja Gaiden series for the Nintendo Entertainment System (NES), the 2004 version was originally set in a re-imagined game world based on another Team Ninja creation, the Dead or Alive (DOA) series of fighting games. However, interviews with Tomonobu Itagaki indicate that the Xbox games are standalone prequels to the NES series and that both possibly share a single continuity.[18][19][20] Ninja Gaiden is set in the game world of the Dead or Alive series.[21] Located mainly in Japan and the fictional Western Asian nation of the Vigoor Empire, the game draws on Heian period structures for its Japanese locales—a ninja fortress and village set in the mountains. In contrast the Vigoor Empire, with its capital city of Tairon, is a blend of architectural types from around the world.[14] European-style buildings and the monastery in Tairon exhibits Gothic influences with a vaulted hall, pointed arches, and large stained glass windows. A hidden underground level features statues with the heads of cats, walls covered with carvings, hieroglyphics, Aztec pyramid and a labyrinth.[22] This mix of styles was the result of Itagaki's refusal to constrain the game's creative process.[21]Ninja Gaiden's story spans 16 chapters, each beginning and ending with a cutscene.




