The year is 2000. In the wake of Bathory's downfall and the destruction wrought by her army of FREAKs, the world yearns for peace.
But tranquility proves fleeting. The Cross Organization faces a resurgence of the artificial vampires, now branded as "FREAKs 2.0," created using an advanced version of the sinister "FREAK Chips." These creatures are deadlier, smarter, and more organized than ever, hinting at a shadowy mastermind pulling the strings.
As they delve deeper, they are confronted with an even greater threat: the revival of Lord Ruthven, an ancient and malevolent vampire whose cruelty was so extreme that he was deemed too dangerous to ever be resurrected.
Now returned from his centuries-old slumber, Ruthven seeks revenge against those he blames for his downfall, using the FREAKs as pawns in his apocalyptic game.
With the aid of a deadly group of assassins, Ruthven unleashes chaos, forcing the Cross Organization into a desperate struggle for survival.
As the eternal veil between the living and the undead threatens to collapse, the fate of both worlds hangs by a thread.