
Super Smash Bros. Brawl is a 2008 crossover fighting game developed by Sora Ltd. and Game Arts, and published by Nintendo for the Wii. The third installment in the Super Smash Bros. series, it was announced at a pre-E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008. The number of playable characters in Brawl has grown from that in Super Smash Bros. Melee, although some characters from Melee were cut in the game. Brawl is the first game in the series to have playable third-party characters. Like that of its predecessors, the objective of Brawl is to knock opponents off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as the Subspace Emissary. This mode is a plot-driven, side-scrolling beat 'em up featuring computer-generated cutscenes. Brawl supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via Nintendo Wi-Fi Connection.The game is unique in that it can be played with four different controllers, including the Wii Remote, Wii Remote with Nunchuk, GameCube controller, and Classic Controller, simultaneously. Super Smash Bros. Brawl received universal acclaim, with praise centered on its entertainment value despite issues relating to its content loading times. Its musical score, composed through a collaboration of 38 renowned video game composers, was lauded for its representation of different generations in gaming history. Brawl received an aggregate review score of 93% on Metacritic and was named the "Fighting Game of the Year" by the Academy of Interactive Arts & Sciences. In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die. As of 2023, it is the eighth best-selling Wii game of all time, with over thirteen million copies sold worldwide. It was followed by Super Smash Bros. for Nintendo 3DS and Wii U in 2014.

Super Smash Bros. Brawl

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Samus Aran receives a Mission File informing her that contact with Galactic Federation's Squad Bravo was lost eight days prior, and that she must find them on planet Aether and render assistance. As she enters Aether's atmosphere, Samus' Gunship flies through turbulent purple storm clouds and is struck by lightning. Badly damaged, the Gunship is sent hurtling towards the planet below but regains enough power just in time to land safely after crashing through the roof of a cave. While exploring the GF troopers' abandoned base of operations, she discovers a portal to Dark Aether after an encounter with a strange black-blue doppelgänger. Following the being through the portal, she finds it absorbing Phazon; upon detecting Samus' arrival, the being destroys a nearby crystal. The barrier this crystal generates shrinks away to nothing, and Samus begins to be affected by the poisonous atmosphere. After the barrier fades, vicious creatures unknown to Samus at the time attack her. She escapes, but almost all of her upgrades are stolen by the creatures.