
Age: 54
female
Emily Kathleen Anne Mortimer (born 6 October 1971) is a British actress and filmmaker. She began acting in stage productions and has since appeared in several film and television roles. In 2003, she won an Independent Spirit Award for her performance in Lovely and Amazing. She is also known for playing Mackenzie McHale in the HBO series The Newsroom (2012–2014). She co-created and co-wrote the series Doll & Em (2014–2015) and wrote and directed the miniseries The Pursuit of Love (2021), the latter of which earned her a nomination for the British Academy Television Award for Best Supporting Actress. She provided Sophie's voice in the English-language version of Howl's Moving Castle (2004). She starred in Scream 3 (2000), Match Point(2005), The Pink Panther (2006), The Pink Panther 2 (2009), Lars and the Real Girl (2007), Chaos Theory (2008), Harry Brown (2009), Shutter Island (2010), Cars 2 (2011), Hugo(2011), Mary Poppins Returns (2018), and Relic(2020). Description above from the Wikipedia article Emily Mortimer, licensed under CC-BY-SA, full list of contributors on Wikipedia.

Emily Mortimer

Rose Amber
for Rose Amber in Life Is Strange: Before the Storm
Suggested by kosmaks

Life Is Strange: Before the Storm is an episodic graphic adventure video game developed by Deck Nine and published by Square Enix. It is the second entry in the Life Is Strange series, set as a prequel to the first game, focusing on sixteen-year-old Chloe Price and her relationship with schoolmate Rachel Amber. Gameplay concerns itself mostly with the use of branching dialogues and interacting with the environment. Unlike its predecessor, the game does not include time travel. Instead, Before the Storm features the ability "Backtalk", which the player can use to call upon Chloe to get out of certain precarious situations; "Backtalk" may also make a situation worse. A dialogue tree is used when a conversation or commentary is prompted. Occasional decisions will temporarily or permanently change outcomes. The environment can be interacted with and altered, including marking walls with graffiti.