
Age: 29
female
Barbara Linhares Ferreira is an American model and actress. She has earned attention and acclaim for her career as well as for being an outspoken supporter of the body positivity movement. Ferreira was born in Queens, New York, but later moved to Maywood, New Jersey and attended Hackensack High School. She was raised by her Brazilian mother and grandmother. Her mother works as a chef. Ferreira jumpstarted her career on her own by sending in pictures to American Apparel. She modeled for the brand while simultaneously working in one of their retail stores. She has since modeled for acclaimed brands such as Aerie, Adidas, Asos, Forever 21, H&M, Missguided and Target, among others. Unretouched photos and a video interview from Ferriera's Aerie campaign went viral in 2016. Later that year, Time (magazine) named her among their "30 Most Influential Teens." Ferreira starred in the 10-episode Vice series "How to Behave," focused on etiquette. The show explored themes such as sex, money, and body image. The series also earned her recognition from the Webby Awards for "Best Web Personality/Host." She also starred in a web series for Teen Vogue called "Body Party" where she guided the audience through the various facets of her own mantra of body positivity. In addition, Ferreira starred alongside Sarah Jessica Parker and Thomas Haden Church as "Ella" in two episodes of HBO's series "Divorce". Ferreira will continue her relationship with HBO as "Kat" in their upcoming series "Euphoria (2019)" starring Zendaya.

Barbie Ferreira

Alyssa Anderson
for Alyssa Anderson in Life is Strange
Suggested by kosmaks

Life Is Strange is an episodic graphic adventure video game developed by Dontnod Entertainment. The game was released in five episodes periodically throughout 2015. The game's plot focuses on Max Caulfield, an 18-year-old photography student who discovers that she has the ability to rewind time at any moment, leading her every choice to enact the butterfly effect. After having foreseen an approaching storm, Max must take on the responsibility to prevent it from destroying her town. The player's actions will adjust the narrative as it unfolds, and reshape it once allowed to travel back in time. Fetch quests and making environmental changes represent the forms of puzzle solving in addition to using branching choices for conversation.
