
Ubisoft Anvil (until 2009 known as Scimitar and between 2012 and 2020 as AnvilNext) is a game engine created by Ubisoft Montreal and used in the Assassin's Creed video game series as well as other Ubisoft games including the upcoming and future Assassin's Creed game titles with a new element of requested modern-era worldwide setting, military elements, and crime-focused gameplay. As a sleeper agent for the Assassins, the player would navigate the Cold War's intelligence networks. Gameplay would involve espionage, infiltration of embassies, covert surveillance, and gathering intel in the spirit of spy games. Side activities would involve assassinating key figures in organized crime and infiltrating gangs. These groups would be Templar pawns used to destabilize local governments, similar to the gang mechanics in Grand Theft Auto. The story would feature set-piece moments during proxy wars, using military equipment and tactics inspired by games like Call of Duty. Connect the global conspiracy to a modern-day protagonist who must find and expose Templar ties within the private military industrial complex backed by Abstergo Industries. The player would be a special forces operator (or an ex-operator) who discovers a deeper conspiracy behind a global conflict. They would use advanced military tech and tactics alongside classic assassin skills. Combat would incorporate both high-tech weaponry and refined stealth and assassination techniques. The game would blend the fast-paced action of modern shooters with the social stealth and parkour of Assassin's Creed game titles for the modern-day could integrate crime and gang elements by linking them to large corporations or intelligence agencies with the player reliving the memories of an ancestor involved in global espionage. The narrative would explore the CIA and KGB as fronts for the Templar Order and the Assassin Brotherhood, respectively. You could play as a double agent or a defecting operative uncovering the secret history of the conflict. The game will set in the 21st century and stars a modern-day Assassin initiate. Rather than reliving historical memories, the character's Animus sessions would be used to reconstruct memories of the recent past, focusing on Abstergo's operations during the decades of the Cold War and the War on Terror. The main antagonist would be a high-ranking Templar CEO leading a modern-day security conglomerate with a sprawling, multi-national corporation, with missions taking place in real-world cities like London, New York, Tokyo, Paris, Hong Kong and Moscow.

Ubisoft Anvil

To set in modern day era action gameplay worldwide by using an engine
for To set in modern day era action gameplay worldwide by using an engine in Future Assassin's Creed Game Titles
Suggested by benpopplewell

Ubisoft has confirmed they intend to expand on the modern-day storyline and the global conflict between the Assassin and Templar Orders in future installments. The idea of borrowing gameplay mechanics from Grand Theft Auto, such as a free-roam criminal underworld, has been mentioned as a potential inspiration for how to translate the modern-day conflict into a more dynamic, city-based experience. The modern era involves the conflicts occurred through organizations like Abstergo to balance the historical and modern-day stories more effectively, which could lead to a more developing experience in the future. The request describes a game concept where the modern-day storyline becomes the primary gameplay, expanding on stealth and free-roam action. The user explicitly mentions Grand Theft Auto, implying a gameplay style that involves open-world city environments, driving, and conflict with law enforcement and gangs, in addition to Abstergo's private forces. With Ubisoft in talks in request specifically asks for this to be set in the 20th and 21st centuries, referencing periods like World War II, the Cold War, and modern warfare, which would be a significant departure from the series' usual historical settings. The new game concept could be explored through the Assassin's Creed franchise or spin-off prequels, allowing for a narrative that bridges past and present conflict across different eras and global locations.
