
Production I.G, Inc. (Japanese: 株式会社プロダクション・アイジー | Hepburn: Kabushiki-gaisha Purodakushon Ai Jī) is a Japanese animation studio and production enterprise. Headquartered in Musashino, Tokyo, Production I.G was founded on December 15, 1987, by producer Mitsuhisa Ishikawa and character designer Takayuki Goto as "I.G Tatsunoko", a branch studio of the animation giant Tatsunoko Production, changing its name to the current Production I.G in September 1993. The letters I and G derive from the names of the company founders. Since 2007, Production I.G is a subsidiary of the IG Port holding company. Ishikawa was president and CEO of the studio until August 2022 when that position was given to George Wada with Ishikawa remaining as chairman of the company. Since its inception, Production I.G has been involved in the creation of theatrical films such as Patlabor 2, Ghost in the Shell (which would spawn a media franchise), Jin-Roh: The Wolf Brigade, animated sequences in Kill Bill Vol. 1, among other works. It has also worked on anime television series such as Blood+, Guilty Crown, Kuroko's Basketball, Psycho-Pass, and Haikyu!! among others. The studio has been involved in the production of numerous original video animations (OVAs) and original net animations (ONAs). It is also known in the video game industry for developing intros, cut-scenes, and artwork for games such as Bandai Namco's Tales series.

Production I.G

Production Company
for Production Company in Blood+ (Live Action Adaptation)
Suggested by johndavis_1994

Set in Okinawa City (Koza) on Okinawa Island near the US Kadena Air Base. Under the care of her adoptive family, the protagonist Saya Otonashi had been living the life of an anemic amnesiac, but otherwise ordinary schoolgirl. However, her happy life is shattered when she is attacked by a Chiropteran, a hematophagous bat-like creature that lives by feeding on human blood. Saya learns that she is the only one who can defeat them, as her blood causes their bodies to crystallize and shatter. Armed with her special katana, Saya embarks on a journey with her family, allies, and her chevalier Haji, to rid the world of the Chiropteran threat and recover her identity. The course of the journey reveals the background history of the Chiropterans and Saya's past, which extends into the mid-19th century. Over the course of the series, Saya travels across the world from Japan to Vietnam, Russia, France, and finally the U.S