
Age: 47
male
Greg Sestero was born and raised in the San Francisco Bay Area. With European parental influence, Greg speaks both French and English. He traveled extensively early on, and holds dual citizenship between France and the United States. At 17 years old, Greg signed with a prominent San Francisco talent agency. The same year, he left for Milan and Paris to work for designers such as Giorgio Armani and Gian Franco Ferre. Greg returned focused on acting. He began studies at the American Conservatory Theatre in San Francisco. He landed his first role at age 18, on the CBS hit show Nash Bridges (1996). This followed with a role in the Golden Globe nominated film, Patch Adams (1998) starring fellow San Francisco native, Robin Williams. Soon thereafter, Greg was signed by well-known Hollywood agent, Iris Burton, which prompted his move to Los Angeles. Sestero starred in the notorious The Room (2003), which gained an international cult following as the best worst movie ever made. in 2013, Sestero wrote a book entitled The Disaster Artist, chronicling his experience making the film and working with its enigmatic director Tommy Wiseau. The book went on to become a critically acclaimed bestseller. In February 2014, the book was optioned to made into a feature film by Hollywood superstars James Franco and Seth Rogen.

Greg Sestero

D'ren Le'lor
for D'ren Le'lor in Arcanum: Of Steamworks and Magick Obscura
Suggested by rkglv

In the world of Arcanum, a delicate balance teeters between ancient magic and modern technology. As new inventions transform society, traditional magical orders and supernatural beings find themselves increasingly marginalized. Into this tumultuous landscape enters an enigmatic individual, the sole survivor of a tragic airship crash. Unwittingly, this mysterious figure holds an ancient relic that may alter the course of the world. Chased by assassins and entangled in a web of secrecy, they discover an ancient prophecy and a hidden conflict between factions who wish to control or destroy the new technological age. Guided by allies both magical and mechanical, the protagonist journeys across vast industrial cities, remote villages, and mystical realms to uncover the origins of Arcanum's escalating power struggle. Along the way, they must navigate alliances and choose between paths of empathy, ambition, and neutrality, each choice swaying the fragile equilibrium between magic and technology. Ultimately, their decisions will determine the fate of Arcanum: whether it will embrace a future shaped by steam-powered innovation or be preserved in its mystical past.