
Blazin’ Wheels is a series of 3D racing games developed by Digital Revolution and published by ACS. The series began with the release of its first installment, Blazin’ Wheels: Super High-Speed Racing, in 1995, and has spawned a number of sequels. Originally for Arcades, it has since been released for various consoles, including the PlayStation, Nintendo 64, PlayStation 2, XBox, Nintendo Gamecube, PlayStation 3, XBox 360, Nintendo Wii, PlayStation 4, XBox ONE, Nintendo Switch, Samsung Zeo, PlayStation 5, Xbox Series X|S, Game Boy Color, Game Boy Advance, Nokia N-Gage, Nintendo DS, PlayStation Portable, Nintendo 3DS, PlayStation Vita and PC. Alongside their fighting game franchises and the Spunky series of platformers, Blazin’ Wheels is one of ACS’ most popular franchises. Prior to creating the Blazin’ Wheels series, ACS released various arcade racing games during the 80s and early 90s. Their first racing game was Rev & Ride (1983), a side-scrolling motocross racing game, which was then followed a year later by Rally Racer (1985), a rally car racing game which instead utilized an overhead, or "bird's eye" perspective. In 1989, ACS introduced the Hyper-V System arcade board, which featured pseudo-3D sprite scaling capabilities, similar to those seen in Sega’s OutRun and Taito’s Chase H.Q. ACS released several racing games for the system, including Top Speed GP (1989), Hype Moto (1991), Top Speed GP 2 (1992), and Hype Moto Rush (1993). The Hyper-V would eventually be discontinued in 1994 to pave the way for ACS’ next pursuit: polygonal 3D graphics. Following a limited location test in late 1994, ACS would release Blazin’ Wheels: Super High-Speed Racing worldwide in April 10, 1995 as the first game for their new polygonal 3D arcade system, the TGX Modeller, which was heavily based on the hardware of Sony's PlayStation game console. The game was praised for its fully textured graphics and tight gameplay, and became a huge success in arcades. After the first two Blazin' Wheels games were released exclusively for arcades, the series would eventually receive its first console port in 1997, in the form of Blazin' Wheels: Accel Edition, which features courses from both the first game and its sequel, Blazin' Wheels 2 (1996). When the port was released for North America and Europe, it was renamed as "Blazin' Wheels", with no subtitles. The first three Blazin’ Wheels titles featured generic cars, which were modelled after real-life cars. Blazin’ Wheels 2000/Millenium (2000) was the first in the series to feature fully licensed cars. Car brands featured in the Blazin’ Wheels games are mostly Japanese brands, such as Toyota, Honda, Mitsubishi, Mazda and Suzuki, among others. Alongside Sentoki, Blazin’ Wheels has often been used by ACS to showcase the capabilities of their newest arcade system boards. For example, Blazin’ Wheels 2000/Millenium (2000) was the first game for the NOVA System hardware, while Blazin’ Wheels High Octane (2006) was the first game for the System 201. Most recently, Blazin’ Wheels SpeedKings (2020) was released as the inaugural title for their 4K-capable PC-based nex² System. The game plays similarly to most racing games of its time. Players select their car, choose between Manual or Automatic transmission, and pick a course. After which, they then have to race against 8 other cars in order to reach 1st place and win the race. In the original arcade release, the game only had 3 playable tracks and one playable car (selectable cars were later included in the Accel Edition release, but the arcade installments would not have such an option until Blazin' Wheels III). Over the course of each installment, the number of playable tracks and cars would gradually increase. As an arcade racing game, players not only have to race against rival cars, but also the time limit. In order to extend the time limit, the player must pass through various checkpoints scattered throughout all the tracks. When the player runs out of time, the race is automatically lost and the player wil be sent to a Game Over screen. Thus, the player needs to reach the checkpoints as fast as they could by avoiding bumping on corners and enemy cars. The original Blazin’ Wheels: Super High-Speed Racing (1995) arcade game was a single-player only game. Blazin’ Wheels 2 (1996), which was released on a twin cabinet, was the first game in the series to integrate multiplayer. By linking four twin cabinets within each other, the game can support as much a 8 players simultaneously. Console versions of Blazin’ Wheels often support multi-tap to allow up to four players to compete in a race against each other. Online play was later introduced in Blazin’ Wheels RPM (2004), with the game's console versions including support for both the PS2 and XBox’s respective online components. Blazin' Wheels: Velocity (2002) introduced car upgrades to the series, allowing players to build and fine-tune their own car to their liking. It was also notable for being the first ACS arcade game to support external memory cards to save progress. This was done via the use of magnetic data cards similar to those used by Sega with Virtua Fighter 4 and Initial D Arcade Stage and, later, Namco with Tekken 5. With the introduction of the Amaze.net service in 2003, data may also be synced online. The race courses in Blazin' Wheels are usually based on actual real-life race tracks. In particular, the design of the Beginner race track in the original Blazin' Wheels was based heavily on the real-life Darlington Raceway. As the games in the series starting with Blazin' Wheels III (1998) would shift its focus away from stock car racing onto grand tour racing the courses in the series eventually expanded their reach to incorporate other locales.

Blazin' Wheels (Franchise)

Blazin' Wheels: Super High-Speed Racing
for Blazin' Wheels: Super High-Speed Racing in Arcade
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